Two ways to play — Voyage and Storm Dive
YOU DECIDE THIS FIRSTVOYAGE
- An open map that persists — players drop in and out during the session, no time pressure.
- Insertion ship drop → explore at your own pace → extraction at a radio tower.
- Loot: lower tier than Storm.
- For whom: new players, learning landmarks, safer Trampler runs.
STORM DIVE
- Limited player count + limited time — the dust storm gradually swallows regions and squeezes the map toward a single point (Battle-Royale-style collapse).
- Loot: higher tier. The only mode with the Final Extract event — and the only one where the Dreadnaught can spawn.
- For whom: prepared players, endgame, hunting keys and experimental weapons.
Start here
3 STEPS FOR A NEW RAIDERPick a mode
The cards above: Voyage for learning and logistics, Storm Dive for higher loot, keys and the Dreadnaught. New? First few expeditions — Voyage.
The core loop
Drop from the insertion ship → loot landmarks (safes, boxes, materials) → craft on your Trampler or at landmark machines → extract before the storm or the pirates eat you.
Extraction
The zone has 2 radio towers (one broken, one intact with a ladder). Park your Trampler BETWEEN the towers, climb up and activate the radio. A green flare on your Trampler = you're in the extraction; no flare → reposition and retry. This is your most vulnerable moment — pirates are watching.