THE MACHINE · 17 CHASSIS · 120 PARTS

Trampler

Your walking base, warehouse and fortress. The chassis grid decides what fits; the reactor decides what runs; the cannons decide who survives the encounter.

⚠ Weight capacity is law — an overloaded Trampler drinks energy and crawls; plan the build around the chassis grid and capacity.
📐 GRID CONFIRMED FROM GAME FILES — 1 grid cell = 4.0 game units, 1 level (deck) = 3.0, the first deck sits 2.1 above the chassis. The game itself counts in whole cells (X/Y/Z, where Y = level). Source: game configuration, extracted with Asset Forge.

Chassis (17)

SOURCE: sand-help.com/tramplers

The chassis determines the grid (how many parts fit) and the weight capacity. The same class comes in several grid shapes — pick by how you stack your parts.

ChassisGridCapacity (kg)EnergyTierCost
KF-Q "Well" Small Chassis3x320,0003T145× Mech. Parts
S&H Atm.Fs 77B-L Small Chassis2x420,0003T135× Mech. Parts
S&H Atm.Fs 77B-Q Small Chassis3x320,0003T125× Mech. Parts
KF-B "Hole" Middling Chassis4x325,0005T2200× Mech. Parts + 75× Crowns
KF-L "Hole" Middling Chassis3x425,0005T2200× Mech. Parts + 75× Crowns
S&H Atm.Fs 83U-B Middling Chassis4x335,0005T2150× Mech. Parts + 55× Crowns
S&H Atm.Fs 83U-L Middling Chassis3x435,0005T2150× Mech. Parts + 55× Crowns
KF-B "Trench" Great Chassis5x340,0008T3275× Mech. Parts + 100× Crowns
KF-L "Trench" Great Chassis3x540,0008T3275× Mech. Parts + 100× Crowns
KF-Q "Trench" Great Chassis4x440,0008T3275× Mech. Parts + 100× Crowns
S&H Atm.Fs 79H-B Great Chassis5x350,0008T3250× Mech. Parts + 90× Crowns
S&H Atm.Fs 79H-L Great Chassis3x550,0008T3250× Mech. Parts + 90× Crowns
S&H Atm.Fs 79H-Q Great Chassis4x450,0008T3250× Mech. Parts + 90× Crowns
KF-L "Abyss" Royal Chassis4x655,00010T4450× Mech. Parts + 250× Crowns
KF-Q "Abyss" Royal Chassis5x555,00010T4450× Mech. Parts + 250× Crowns
S.Trs "Albrecht" Royal Chassis5x565,00010T4300× Mech. Parts + 200× Crowns
S.Trs "Karl Ludvig" Royal Chassis4x665,00010T4300× Mech. Parts + 200× Crowns

Parts by category (103)

DIM · HP · WEIGHT · ENERGY
PartCat.DimHPWeightDetailsTierCost

Arsenal — cannons

MOUNTED KITS + TURRET PLATFORMS

Cannons come as kits (carried and mounted on a turret deck). The parts database doesn't track damage numbers for kits — the “source” column tells you where each one comes from. Below are also all the turret platforms and armor plates you mount them on, with full stats.

Kit (12)RarityDescriptionSource
Rusty 40 mm Autocannon KitCommonRusty 40 mm autocannon — twin-barrel anti-air, works against ground targets too. (T1)loot
Rusty 70 mm Shotgun Cannon KitCommonRusty 70 mm shotgun cannon — scattershot; the front armor protects the crew. (T1)loot
Rusty 80 mm Naval Cannon KitCommonRusty 80 mm naval cannon — long range, slow. (T1)loot
Worn 40 mm Autocannon KitUncommonWorn 40 mm autocannon — twin-barrel anti-air, works against ground targets too. (T2)loot
Worn 70 mm Shotgun Cannon KitUncommonWorn 70 mm shotgun cannon — scattershot; the front armor protects the crew. (T2)loot
Worn 80 mm Naval Cannon KitUncommonWorn 80 mm naval cannon — long range, slow. (T2)loot
Pristine 40 mm Autocannon KitRarePristine 40 mm autocannon — a twin-barrel anti-air cannon that works against ground targets too.craft: Kaiserplatz
Pristine 70 mm Shotgun Cannon KitRarePristine 70 mm shotgun cannon — scattershot; the front armor plate protects the crew.craft: Strudel
Pristine 80 mm Naval Cannon KitRarePristine 80 mm naval cannon — taken off the fleet; long range, slow rate of fire.craft: Sprengstoffabrik
Experimental 2x70 mm Twin Shotgun Cannon KitExperimentalExperimental twin 2×70 mm shotgun cannon (SGOW) — double the firepower per salvo.Dreadnaught (Red Box)
Experimental 40 mm Autocannon KitExperimentalExperimental 40 mm autocannon — a tuned mechanism + barrel cooling for higher output.Dreadnaught (Red Box)
Experimental 80 mm Railgun KitExperimentalExperimental 80 mm railgun — a naval cannon with an electromagnetic accelerator. Drinks energy, enormous range.Dreadnaught (Red Box)
Turret platforms and armor (14)DimHPWeightTierCost
KF "Nest" Framed Turret Deck1x130001200T175× Mech. Parts
S.Trs Turret Deck1x120001200T150× Mech. Parts
S.Trs Turret Deck, Corner1x120001200T150× Mech. Parts
S.Trs Wide Turret Deck2x127501200T1100× Mech. Parts
KF "Prolomnyk" Battering Ram2x280003500T2350× Mech. Parts + 150× Crowns
S.Trs Armored Turret Deck1x135002000T2250× Mech. Parts + 100× Crowns
S.Trs Armored Turret Deck, Corner1x135002000T2250× Mech. Parts + 100× Crowns
S.Trs HA Armor Plate1x11500250T275× Mech. Parts + 50× Crowns
S.Trs Wide Armored Turret Deck2x140002000T2300× Mech. Parts + 125× Crowns
KF "Nest" Framed Armored Turret Deck1x145002000T3300× Mech. Parts + 150× Crowns
S.Trs HAs Framed Armor Plate1x11500350T385× Mech. Parts + 60× Crowns
S.Trs HAs-R Framed Armor Plate1x11500350T385× Mech. Parts + 60× Crowns
S.Trs M78v Embrasure1x130001200T375× Mech. Parts + 40× Crowns
SGOW Universal casemate1x150003000T4400× Mech. Parts + 300× Crowns

Cannon characteristics by condition

RUSTY → WORN → PRISTINE → EXPERIMENTAL
COMMUNITY — visually confirmed · verifying on stream
80 mmNAVAL CANNON
RUSTY
  • Most common — everywhere
  • Least accurate
  • Longest reload
WORN
  • Easy to find
  • 100% accuracy
  • Faster reload
PRISTINE
  • CRAFT — wiki: Sprengstoffabrik; community says Kaiserplatz — verifying
  • 100% accuracy
  • Fastest reload
EXPERIMENTAL
  • Dreadnaught
  • RAILGUN augment
  • 100% accuracy
70 mmSHOTGUN CANNON
RUSTY
  • Long reload
  • Wide spread
WORN
  • Shorter reload
  • Tighter spread
PRISTINE
  • Fastest reload
  • Tightest spread
  • CRAFT — Strudel
EXPERIMENTAL
  • Dreadnaught
  • TWO SHOTS per trigger pull
40 mmAUTOCANNON
RUSTY
  • Least accurate
  • Slowest cooldown
WORN
  • 100% accuracy
  • Better cooldown
PRISTINE
  • 100% accuracy
  • CRAFT — Kaiserplatz
  • Fastest cooldown
EXPERIMENTAL
  • Longer bursts
  • Higher rate of fire
  • Dreadnaught

Experimental weapons — why they're special

DREADNAUGHT ONLY

Purple technology

Experimental is the highest of the 6 rarity tiers — this technology cannot be crafted and comes exclusively from the Dreadnaught (Storm Dive · Final Extract · rare spawn chance). A railgun with an electromagnetic accelerator, an autocannon with barrel cooling, a double 2×70 salvo — plus domes that bend projectile physics.

STORM DIVEFINAL EXTRACTCANNOT BE CRAFTED

The road to the ship leads through the key chain → Five keys to the Dreadnaught

  • Experimental 2x70 mm Twin Shotgun Cannon Kit — Experimental twin 2×70 mm shotgun cannon (SGOW) — double the firepower per salvo.
  • Experimental 40 mm Autocannon Kit — Experimental 40 mm autocannon — a tuned mechanism + barrel cooling for higher output.
  • Experimental 80 mm Railgun Kit — Experimental 80 mm railgun — a naval cannon with an electromagnetic accelerator. Drinks energy, enormous range.
  • Domovyk Protective Dome — Domovyk protective dome — a magnetic field that slows down or stops fast physical projectiles.
  • Pestkop Lorenz Amplifier — Pestkop Lorenz amplifier — an electromagnetic field that accelerates metal objects inside it.
CaliberCondition ICondition IICondition IIICondition IV
80 mm NavalRusty
Common
Worn
Uncommon
Pristine
Rare
Experimental
Experimental
40 mm AutoRusty
Common
Worn
Uncommon
Pristine
Rare
Experimental
Experimental
70 mm ShotgunRusty
Common
Worn
Uncommon
Pristine
Rare
Experimental
Experimental

A quality ladder by rarity from the item database — exact damage numbers for the kits aren't tracked (yet), so we don't invent them.

Builder

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THE BUILDER IS LIVE

Pick a chassis, arrange all 120 parts on the blueprint grid, track weight, energy and building cost live — then share the build as a link.

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