TERRAIN · 15+ LANDMARKS

Landmarks of Sophie

Towns full of Upiors, forts ringed by minefields and a ship that only exists while the storm devours the world. Positions are random — this is a guide to the TYPES and what each of them hides.

⚠ Terrain is randomized per lobby — landmark positions change every match. Learn the PLACES and the order, not coordinates.

Towns (10)

SOURCE: sandgame.wiki · Category:Landmarks

Towns are hostile ground — guarded by the supernatural Upiors, and locked doors open with the explosive barrels scattered around the landmark.

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TOWN · HOSTILE

KAISERPLATZ

Town with a main building holding the green door — first stop of the key chain (Blue Key behind it). Has a crafting station: aurogen → Energy Rods and the Pristine 40mm Autocannon.
🔑 part of the key chain — green door🔧 crafting: Energy Rods · Pristine 40mm Autocannon
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TOWN · HOSTILE

MEERESAUGE

Town; second stop of the key chain — the blue door, Red Key behind it. Wiki page otherwise empty: layout details await field verification.
🔑 part of the key chain — blue door
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TOWN · HOSTILE

SEGEN

Town; third stop of the key chain — the red door, White Key behind it. Wiki page otherwise empty.
🔑 part of the key chain — red door
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TOWN · HOSTILE

STRUDEL

A large town in two parts: a small island with a lighthouse (2 explosive doors; vaults, a rifle and a crate of 1899 Chardonnay inside) + the main town. Across from the lighthouse an outcrop spawns 2 cannons and a Time Bomb; in town there's a walled-off area that opens only with explosives (above-average loot). In the south, a factory: Pristine 70mm Shotgun Cannon (40× Alloy Steel + 300× Pneumatic Parts). Loot data from the Voyage mode.
🔧 crafting: Pristine 70mm Shotgun Cannon
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TOWN · HOSTILE

RAUCHWOLKE

Town with a crafting station: Black Box → 10× Computing Module and Coral Chunk → Coral Dust + Mechanical Parts. Other details: wiki stub.
🔧 crafting: Computing Module · Coral Dust
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TOWN · HOSTILE

ARCHIPEL VON LEOPOLD

Town (town landmark). Wiki page still empty — the type is known, details await field verification.
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TOWN · HOSTILE

FACTORIO

Town (town landmark). Wiki page still empty — the type is known, details await field verification.
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TOWN · HOSTILE

SCHWALBENBERG

Town (town landmark). Wiki page still empty — the type is known, details await field verification.
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TOWN · HOSTILE

STUFENINSEL

Town (town landmark). Wiki page still empty — the type is known, details await field verification.
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TOWN · HOSTILE

VENEDIG

Town (town landmark). Wiki page still empty — the type is known, details await field verification.

Forts (4)

SOURCE: sandgame.wiki

Forts have no enemies — but are ringed by minefields. Inside: tier-2 crafting machines and storage rooms (Fort Storage Room Key).

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FORT · MINEFIELDS

FORT ISTRIA

Fort; fourth stop of the key chain — the white door, Black Key behind it. No enemies, but the minefields eat Tramplers too: approach on foot or clear a path.
🔑 part of the key chain — white door
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FORT · MINEFIELDS

FORT ARPAD

Fort (fort landmark). Wiki page still empty — the type is known, details await field verification.
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FORT · MINEFIELDS

FORT METTERNICH

Fort (fort landmark). Wiki page still empty — the type is known, details await field verification.
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FORT · MINEFIELDS

FORT TARNDPOL

Fort (fort landmark). Wiki page still empty — the type is known, details await field verification.

Special

☠
SPECIAL · STORM DIVE ONLY

DREADNAUGHT

A wrecked battleship — it doesn't spawn at the start: a rare chance to appear during the Final Extract event in Storm Dive. The exclusive home of experimental technology: Experimental cannons (80mm Naval, 40mm Auto, 70mm Shotgun), the Domovyk and Pestkop Lorenz domes + Crystal. The black door guards the final vault.
🔑 the key chain finale — black door⚡ experimental arsenal — details
✚
NEW ISLAND · UPDATE #3

HALBMOND

Added in Update #3 (10.07.2026). No wiki page yet — the facts arrive after field verification on stream.
NEW · 10.07.2026
⛺
POI · RAIDER CAMPS

RAIDER CAMPS

Raider camps across the terrain — a spawn point for red door rooms, crates, Time Bombs and Fuel Rods. The handiest field source of NZ Mk2 rods for powering landmark-crafting Reactors.
⛽ fuel rods → landmark craftingCOMMUNITY — verifying on stream

Wrecks and loot

COMMUNITY + sand-help.com

You read a wreck's type from its silhouette — funnels and masts — and know before you approach whether guns or canned food await.

COMMUNITY — verifying on stream
TYPE I

BASIC SHIP

How to spot it1 funnel BETWEEN 2 masts
  • Gun parts and player weapons
  • Cannon ammo
  • Possible locked box — bring a Box Key
TYPE II

CIVILIAN BOAT

How to spot itNO funnels
  • Mechanical parts
  • Food and meds
  • NO weapons — skip it if you're hunting an arsenal
TYPE III

MILITARY BOAT

How to spot it2 funnels
  • Gun crates and ammo
  • Ship cannons — they can be stripped! Carry them to your own Trampler
BOAT EXTRASSand Piles on the decks — random spawn on every ship type, can hold any loot type; digging requires a shovel (Rusty Shovel).
⚓
LANDMARK · SAND-HELP DATABASE

SHIP GRAVEYARD

A graveyard of ships — a landmark confirmed in the sand-help database. No wiki page yet; which ships hold what loot = field verification.
⚔
ENEMY TRAMPLER

IRONCLAD

The only enemy Trampler in the database — destroy it and it leaves a special Ironclad Loot Box.

Loot containers (12)

NAMES: sand-help.com
Crate of Shellscontents: field verification in progress
Food Cratecontents: field verification in progress
Ironclad Loot Boxleft behind by the destroyed enemy Trampler “Ironclad”
Medical Cabinetcontents: field verification in progress
Military Boxcontents: field verification in progress
Parts Cratecontents: field verification in progress
Suspicious Pile of Sandopened with the Rusty Shovel tool (buried loot)
Utility Boxcontents: field verification in progress
Valuables Boxcontents: field verification in progress
Valuables Safea safe — safes are also a rare source of the Green Key (chain start)
Weapon Cratecontents: field verification in progress
World / Ground Lootloot scattered across the terrain, outside containers

Loot by landmark

COMMUNITY SPREADSHEET
COMMUNITY — verifying on stream
LandmarkRed doorsSpecial
Strudel — town2 red doors (Docks warehouse · city courtyard)1× Box Key
Strudel — lighthouse2 red doors (lighthouse · small shed)special crates (500L + 3000L flower pot!)
Insel St. Clemens—2 black tents (SD)
Meeresauge—2 shovels · 2 black tents
Schwalbenberg2 red doors (bank buildings)special crates · 1× Box Key · 3 black tents
Kaiserplatz3 red doors (2 docks + main building)special crates · 1 shovel · 2× Box Key · 3 black tents
Stufeninsel3 red doors (2 factory + lighthouse)3 shovels · 2× Box Key · special crates
Archipel von Leopold—— (no data)

Legend: special crates hold 500L / 3000L valuables · black tents (SD) = tents that only exist in Storm Dive · shovels = Sand Pile spots (Rusty Shovel required) · red doors = locked red doors (Red Key; they also spawn at Raider camps).

🔬 FIELD VERIFICATION IN PROGRESS — community data (screenshots + spreadsheet) enters with a yellow tag until we confirm it live on stream. No making things up: only what someone has actually seen goes in.

Landmarks outside the wiki category

SPRENGSTOFFABRIKExplosives factory — exists in the crafting table (4 recipes: Energy Rods, Pristine 80mm Naval Cannon, rockets, grenades) and in the sand-help database, but has no wiki page in the Landmarks category. 🔧 recipes
FORT STARHEMBERGA fifth fort — exists only in the sand-help database; the wiki lists 4 forts. Field verification.
FROM THE STREAMWe tour the landmarks live on stream — come loot with us, and for a crew and tips there's the Discord.